Cube Dice Rules - Quick Revision
Cube Dice Rules - Quick Revision
Key Points (One-Liners)
- Opposite faces never appear together in any dice position.
- Sum of opposite faces in a standard dice = 7 (1-6, 2-5, 3-4).
- Adjacent faces share an edge; if two faces are opposite, they can’t be adjacent.
- In an open dice (net), opposite faces are never in the same row/column (gap rule).
- Clockwise/Counter-clockwise rule: Rotate dice mentally to track face movements.
- Common edge = common number: If two positions share an edge, the number on that edge is fixed.
- Eliminate options where opposite faces appear together in single-dice questions.
- In two-dice comparison, mark common faces first to deduce opposite pairs.
- If a number is on top, its opposite is on the bottom (hidden face).
- In cube painting, (n-2)³ gives inner cubes without paint (for n×n×n cube).
- Cubes with 3 painted faces = 8 corners; 2-painted faces = 12(n-2) edges; 1-painted face = 6(n-2)² centers.
- Dice with non-standard numbers: Check opposite sums ≠7 first.
- In unfolded dice, cross-check T-junctions for correct adjacency.
- Always draw a mini-map of adjacent/opposite faces for complex dice.
- Practice 3D visualization daily—use pen as axis to rotate mentally.
| Formula/Rule |
Application |
| Opposite Sum = 7 |
Standard dice: 1↔6, 2↔5, 3↔4. |
| Inner Cubes (unpainted) = (n-2)³ |
For n×n×n painted cube. |
| 3-face painted = 8 |
Corner cubes always. |
| 2-face painted = 12(n-2) |
Edge cubes excluding corners. |
| 1-face painted = 6(n-2)² |
Face-center cubes. |
| 0-face painted = (n-2)³ |
Deep inner cubes. |
| Gap Rule in Net |
Opposite faces have 1 face gap in cross-shaped net. |
| Clockwise Rotation |
Track face movement: right rotation → top face moves right. |
| Common Face Rule |
If two dice show same adjacent pair, third face is opposite. |
| Elimination Rule |
Remove options violating opposite/adjacent rules. |
Memory Tricks
- “7-UP”: Opposite faces sum to 7—think of the soft drink.
- “C-C-C”: Corners = 8, Count by (n-2) for edges/centers.
- “T-Junction”: In nets, T-shape junction confirms adjacency, not opposition.
- “Right-Hand Rule”: Stick right thumb on top face; fingers show rotation direction.
- “GAP = OPP”: In cross-net, 1-gap faces are opposite.
Common Mistakes
| Mistake |
Correct Approach |
| Assuming all dice follow sum=7 |
Check for non-standard dice first. |
| Ignoring hidden face |
Remember bottom face is opposite to top. |
| Miscounting painted cubes |
Apply (n-2) formulas systematically. |
| Confusing adjacent vs opposite |
Use net diagrams to verify. |
| Overlooking rotation direction |
Always track clockwise/counter-clockwise changes. |
Last Minute Tips
- Draw a tiny net on rough sheet for every dice puzzle.
- Start by eliminating options that show opposite faces together.
- Mark common numbers first in two-dice questions.
- Use pen as a 3D axis to rotate dice mentally.
- Double-check painted cube counts with formulas, not visualization alone.
Quick Practice (5 MCQs)
1. Which number is opposite 4 in a standard dice?
> **Answer: 3** (Sum 7 rule)
2. How many cubes have exactly 2 faces painted in a 4×4×4 cube?
> **Answer: 24** (12(n-2) = 12×2)
3. In the given net, which face is opposite to face 2?
> **Answer: 5** (Gap rule in cross-net)
4. If top=1, front=3, right=5, what’s on the bottom?
> **Answer: 6** (Opposite of 1)
5. How many inner cubes are unpainted in a 5×5×5 cube?
> **Answer: 27** ((5-2)³ = 27)